Game Music
Music for themes, environments and combat, with loop structures, stems and alternate versions prepared for their intended use.
SKYY / Services
Sound shaped for your game world and development process
We collaborate with audio teams, producers and developers to create music and sound around the game world, gameplay and release goals, with clear plans for asset delivery and use.
Discuss a project
01 / Scope
Music, sound design, recording, mixing and technical audio can be commissioned individually or combined within one production scope.
Music for themes, environments and combat, with loop structures, stems and alternate versions prepared for their intended use.
Sound effects for characters, abilities, environments and interfaces. We establish a consistent direction for each part of the game and align reviews and deliveries with development milestones.
Music recording, editing and mixing, with immersive audio production in agreed formats where the project requires it.
We design how sound responds to states, parameters and gameplay changes. Work may include interaction design, middleware projects, and event and parameter configurations within the agreed scope.
02 / Collaboration
A project can start with a group of characters, a single environment or a set of interface sounds, or combine music, sound effects and post-production around a release milestone.
Confirm the game world, desired style, asset list and release milestones.
Use initial samples to agree on the style, formats and practical requirements.
Create and review each group of assets, iterating in step with development.
Check assets, naming and versions, then hand over the agreed deliverables.
Technical audio projects define responsibilities for engine code, trigger integration and validation on target devices. Ongoing production is planned around agreed capacity, review schedules and responsibilities.
03 / Deliverables
Content production and technical audio can be commissioned separately. Each engagement begins with an agreed asset list, technical scope and acceptance process.
Audio assets based on the project list, with formats, naming conventions, versions, loops and stem requirements agreed in advance.
The agreed recordings, mixes or immersive versions. Editable project files and usage rights are specified as part of the scope.
Middleware projects and event and parameter configurations within the agreed scope, with clear integration and handover requirements for the development team.
05 / Contact
Tell us about your target style, asset list, engine or middleware environment, and the release milestones you need to meet.
lushenglun123@skyymusic.cn